Nintendo scrapped ‘Switch Pro’ to focus on next-gen console: report

Nintendo has ditched plans for its long-rumoured 4K-capable ‘Switch Pro’ system in favour of focusing on a next-gen console, according to Digital Foundry.

Citing multiple developers, John Linneman, the tech-focused gaming outlet’s senior staff writer, said on the Digital Foundry podcast that “there was some sort of mid-generation Switch update planned at one point and that seems to be no longer happening.”

He added that “it’s pretty clear that whatever they do next is going to be the actual next-generation hardware. I don’t think it’s going to be 2023.”

For years now, rumours have surfaced that Nintendo would release some sort of improved model of the Switch, which first launched in 2017. Even credible sites like Bloomberg have reported on the alleged system. Throughout all of this, though, Nintendo has remained mum on any such plans, instead releasing the handheld-only Switch Lite in 2020 and an OLED-equipped Switch in 2021.

Elsewhere in the podcast, Linneman claims that Nintendo is “worried” about transitioning from the Switch to a successor. That apprehension is certainly logical, given how Nintendo went from the meteoric success of the Wii (over 100 million units sold) to the abysmally-performing Wii U (less than 15 million units sold). The Switch, meanwhile, is among the top five best-selling consoles to date at around 115 million units sold.

It remains to be seen what Nintendo might do with a successor to the Switch, especially considering how popular the system’s functionality as a console-handheld hybrid has been.

Source: Digital Foundry

Cyber Security Today, Year in Review for 2022

This is the Year in Review podcast for 2022. I’m Howard Solomon contributing reporter on cybersecurity for IT World Canada.com. With me are Terry Cutler, head of Cyology Labs in Montreal and David Shipley head of Beauceron Security in Fredericton, New Brunswick.



 

(The following transcript has been edited for length and clarity. To hear the full conversation, play the podcast)

This is the first time the two of you have been on the show together. Each will have a chance to talk about what you think were the top news stories of the year and give a prediction or two for 2023.

But first I want to ask what kind of a year has it been for you?  Terry, Cyology Labs gets to see the inside of cyber attacks through your incident response services, penetration testing and cyber security advisory service. What do you see? Are organizations getting better at cybersecurity?

Terry: Unfortunately, I still see problems with them getting the basics in place. We always have problems with patch management, strong passwords, and all these things. The advice to these guys is always the same. We all know we have to create strong passwords to our multifactor authentication. Don’t click on links you’re not supposed to, watch out for suspicious websites because you get ransomware, viruses, worms, trojans, botnets and zombies. They’ve got to worry about all these things, and it becomes so overwhelming because they still believe that they’re a small company. Who’s gonna want to hack us? And when you’re trying to so pitch cyber security initiatives to them like like awareness training and such It’s always the same response all the time: Cyber security is not interesting to us, or they just don’t believe they’re a target, and remembering all those passwords is such an a daunting task. And what’s worse is they get sticker shock when they see the price of some of these services. They think it’s a couple hundred dollars to secure their business when it’s thousands and tens of thousands of dollars.

Howard: David, Beauceron Security sells cybersecurity awareness services including phishing tests. What have you heard and seen in the last 12 months? Are organizations learning?

David Shipley: They are learning. It’s interesting: We are working on a data set that looks at 7,000 people. We trained them then we automatically phish them over a 12-month period and then reassess them, and we saw double-digit improvements in self-reporting on things like behaviors around clicking on attachments they weren’t expecting. Even if they know the person [sending the phish] we saw a 61 per cent decline in clicks. We saw double-digit declines in sending information to personal cloud storage. So we were able to prove that awareness training works.

To Terry’s point, awareness is part of those fundamental basics that still aren’t being done as effectively as they need to be. My hope for 2023 is that it’s less about the latest cool microlearning module or Netflix series and more about actually measuring the time that people are spending learning about this versus the risk reduction achievements we’re able to see. I think when we get to that we’re able to have really strong return on investment conversations [with management ]. Because the most expensive thing for organizations is the human element which is 82 per cent of where malicious attacks come from, according to the Verizon Data Breach report. So are we making the most of the time that we’re actually spending on training? Are we actually moving the needle? You can answer that question if you measure it.

Terry: David, did your clients experience a cyber attack or some type of incident before they jumped onto their awareness training service?

David: For some it’s definitely a day plus two, plus five [after the event]. It’s still not the majority. For most, we were doing something previous to an attack. They wanted to do training better, faster, and with measured results. And quite a few now are regulated firms. What’s really interesting about the regulated ones is the regulators are still just looking for proof of activity. They’re not actually challenging firms to show if their awareness programs actually target the risk specific to the institution or organization. How are you measuring the results and how are you iterating? Everybody else is just sort of checking the box and saying good job. You got the participation award. You did training this year.

Howard: This year Statistics Canada released a cyber security survey of 8,800 businesses with 10 or more employees — and that’s certainly a way larger sample than done by most IT companies that do surveys — which found that 18 per cent of respondents said that they were impacted by a cybersecurity incident in 2021. That translates by the way into over 50,000 businesses across Canada. By comparison, 21 per cent in both 2019 and 2017 said they were impacted. What do you make of those numbers? is this evidence that businesses are getting better because there were fewer last year reporting that they were impacted by a cyber security incident?

David: For me, the big number in that survey was that losses to cybercrime in 2021 were $600 million. That’s up from $400 million in 2019. While the percentage decline [in firms impacted by cyber incidents] is interesting from 21 to 18 per cent, the money lost increased by almost 50 per cent — and this despite the fact that the private sector as a whole spent almost $2.7 billion dollars more, as much as $9.7 billion a year, to protect themselves. Where it gets even more nuanced is the number of businesses actually paying for cybersecurity is statistically about a dead heat, but actually declined slightly from 62 per cent to 61 per cent. Sixty-one per cent of businesses spent $9.7 billion dollars on cybersecurity and the cumulative outcome for everybody was worse than the year before. Where did the losses come from? Did it come from the 38 to 39 per cent of businesses that don’t spend anything on cyber? Or did the folks who bought cybersecurity tools etc., did they get good ROI? So there’s more to follow on these numbers.

Terry: I think it’s also around the question of how much people are actually disclosing. A lot of times they don’t want to participate in a survey that may reveal that they got hacked because they’re scared that their brand is going to get affected, there will be a loss of clients’ trust.

Howard: We’re going to take a deeper look at 2022 now. Here’s a list some of the biggest cyber incidents this year: Australian telecommunications company Opus suffered a huge breach in September when details on 11 million customers was accessed. Also in Australia, a health care and insurance provider called Medibank admitted the personal information of 9.7 million current and former subscribers was exposed in a ransomware attack. The data of 5.4 million users was put up for sale in July. [After this podcast was recorded someone hacked the accounts of prominent Twitter around the same time information on 400 million Twitter users was put up for sale. It is believed the data was scraped from Twitter last year]. In April CashApp admitted that a former employee had breached its servers forcing the company to notify 8 million customers about the incident. And then there’s the cyber warfare since Russia invaded Ukraine that sparked a number of cyber attacks in Western Europe that are believed to be war-related, including attacks on energy companies. In Canada by my estimation, there were 46 publicly-reported cyber attacks including six Canadian municipalities, six educational institutions and two hospitals — in addition to two cyber attacks on Canadian government departments. That’s the department of Global Affairs, which is our equivalent to the U.S. State Department, and also the IT system used by Members of Parliament. David what was the most significant cyber news story this year for you?

David: The Canadian teen who can now displace Mafiaboy as the most interesting hacker on the Canadian scene. This was a Hamilton, Ont., kid who stole $45 million from a Los Angeles-based cryptocurrency billionaire. [Now 19, he pleaded guilty in June to theft over $5,000 after spending a year in pre-trial custody.] The kid initially thought he’d only stole a million. He got nicked because he decided to use some of that stolen crypto to buy the Playstation username “God” — because that’s what you do when you’re a teenage kid. It was the perfect example of social engineering smartphone SIM card swap. The sad part for the kid is that that $45 million is nowhere near worth what it is because of crypto’s collapse. But he’ll be on the street and they haven’t recovered all the money. [Police have only found about $7 miliion worth of the victim’s cryptocurrency.] So he might be set for life.

Howard: You’ve talked about a big SIM-swapping attack. What should IT departments and cell phone providers be doing to tighten security to prevent this?

David: This is the perfect example of how multifactor authentication strength varies widely depending on the application. The strongest MFA is a physical key, like the YubiKeys. The weakest are these SMS-based text messages. Now, I’m not going to be a cybersecurity purist and say never use SMS for 2FA because a national tax agency’s only MFA method is currently text messages or phone calls. It’s better than nothing. But the reality is if you’ve got billions of dollars in crypto assets you better be locking that down better than the Los Angeles investor did. I think it’s part of a theme in 2022 where the strength of multifactor authentication as a control was tested severely, and some of its limitations began to emerge.

[Editor: For example, the Twilio-Oka attack]

Terry: And employees are suffering from MFA fatigue from fake push notifications … If the victim says yes [to constant fake text requests for access] he gives access to the cybercriminal to gain access to the account. So organizations should start looking at only using an Authenticator app to type in codes when required. There’s another piece needed to stop SIM swapping: Asking your provider to turn on port protection, which means you have to show up in person with identification in order to switch your smartphone’s service. We had a victim where an attacker managed to log into one of our accounts that didn’t have multifactor authentication turned on and switched the phone to a different carrier. They got access to all of the victim’s security questions, and then they were able to drain their bank accounts and purchase things online.

Terry: My choice for story of the year was the breach of the International Red Cross. A lot of not-for-profits are being attacked because cyber criminals know they don’t have the time, money or resources to deal with cybersecurity. So they’re going to attack these folks and leak their data. They lost close to um, 500,000 records, which involved donors and a lot of personal information. We have to find ways to help secure these groups better.

Howard: I want to bring up the cyber attacks in Australia. Doesn’t anybody down there understand encryption? How can a health provider not have adequately protected over 9 million data records on people?

David: I think Canada’s a pretty big glass house when it comes to medical data record protection. Whether it’s the 2019 LifeLabs breach or attacks on various provincial health care systems [Editor: for example, Newfoundland] the reality is healthcare is always seen as a cost center. Many patient record systems didn’t have encryption of data at rest as a feature, or it’s a paid upgrade to a version that maybe they couldn’t even get to because they’ve customized the software. The layers of complexity and process and people that make medical records so vulnerable is going to take decades to unwind because we built the Wright brothers’ version of patient data records and then we turned it into the space shuttle with all the aforementioned safety concerns. It’s awful, which speaks to the need for dedicated federal government funding to the provincial healthcare systems to help them modernize their it environments right down to the data centers so they actually can encrypt data better at rest — and make sure they actually have modern ERPs [enterprise resource planning systems]. But this is going to be the next 20 years of securing, and unfortunately they’re 20 years behind because criminals are having a field day. They are causing incredible trauma in Australia. And to be honest, I don’t think we’re seeing attention to this issue in Canada. Mental health files and abortion information in Australia are being leaked. It already happened in the Newfoundland virtual health care system in 2021.

Terry: Recently a patient who went to a local hospital contacted me saying he could get access to patient data because hospital staff had pasted usernames and passwords on the walls for the nurses to log in. He was sitting in the waiting room and was able to see this, so he used his laptop and signed in. He was able to pull up the current list of Active Directory users, their budgets, the price of medical equipment … One problem [in any company] is there’s too much access to data.

Howard: David, you brought up the Canadian healthcare comparison. But hospitals are largely funded by provinces and therefore they have somewhat limited financial resources. In Australia, Medibank is a private company. What’s their excuse for not having state-of-the-art cyber security?

David: I don’t mean to come across as flip when I say this, but probably because the consequences to them of not having it was not severe enough to warrant attention to the matter. This is where in a capitalist system some things fall flat. We need to have guardrails for private sector companies — regulations — for their own benefit. Otherwise, the primary responsibility of an organization is its fiduciary responsibility to shareholders. Security is an expense … That’s why there is a reasonable role for sensible regulation to guide corporate behavior.

Howard: David, another news item you thought was very important this year in Canada was the introduction of federal cyber risk security legislation covering the critical infrastructure sector.

David: This comes as part of my role as the co-chair for the Canadian Chamber of Commerce’s Cyber. Right. Now campaign. We have spent a lot of time on the proposed legislation and had some really good meetings in Ottawa [early in December]. The bill is approaching second reading, which means it’s soon going to committee [for detailed examination]. There’s a big push on in 2023 to get Royal Assent. The tricky part will come over the next two to three years as the more precise regulations get ironed out about what’s going to qualify as an incident that needs to get reported, things like due diligence defenses to avoid some of these $25 million a day fines. But it has broad support across Canada’s banking, telco and other sectors. Tech giants on the committee broadly think it’s a good thing to have those guardrails, but there’s a need for some clarity and precision. What I remain concerned about, and that’s probably not going to get solved in the short term, is that this legislation deals with federally-regulated industry — banks, telecommunications, transportation and some aspects of energy transmission. But these aren’t the areas that are the smoking craters right now in Canadian cybersecurity. We just talked about health care, municipalities, small and mid-sized businesses, and what I’m deeply concerned about is we’re creating a regime to protect the crown jewels [being those four sectors] but the crown jewels aren’t what hackers are nicking. We are potentially setting up a situation where Ottawa cares about the federal areas of jurisdiction. And provinces are going to have to pick up the rest. To Quebec’s credit, it has the first provincial ministry of cybersecurity. I met some of the staff at a recent event in Montreal and was impressed. And Quebec is leading in things like provincial legislation around privacy and they want to play a proactive role But Quebec is a big province. What’s Prince Edward Island supposed to do? What are New Brunswick, Newfoundland, Manitoba going to do? There are going to be have and have-not provinces with proper cybersecurity legislation. That doesn’t seem like a national strategy that makes sense to me.

Terry: One of the challenges we’re seeing is around resources. There’s not enough senior cyber folks around to make a dent. What I’m seeing is that a lot of companies are paying out big bucks to acquire talent. And they’re constantly moving around for the biggest dollar, especially in healthcare, where we do a lot of work. We’re handling 18,000 machines [PCs and servers] just in one group, and the turnover is just incredible. What I’m also seeing is that there’s not enough documentation being left for the new hires. They’re constantly looking to see where the assets are, and where the vulnerabilities are. They have very weak visibility into where all the weaknesses are. Instead of purchasing one solution that would give them a holistic view they’re buying different solutions from different vendors that. But all these extra tools weren’t meant to work together. So if a cyber breach occurs they have to bring in four or five teams to try and stitch it together to find out what just happened. Then they realize that they need logs, or the incident happened a month and a half before we got the call for help. There needs to be better preparation.

David: One thing I just want to add about the unique challenges in the public sector — and I’m thinking, Terry, about your point about healthcare — is the emphasis on the lowest price wins the bid. It’s ideal from the best use of every tax dollar standpoint, but who wants to be the person that bought the cheapest security? … There’s some interesting research from the U.S. that shows after a ransomware attack outcomes for patients in hospitals who had heart attacks got worse — but it wasn’t the ransomware attack that negatively impacted the outcomes. It was all the security controls: They slowed down the delivery of healthcare care because it wasn’t the right control in the right context for the right risk scenario related to that particular part of the hospital’s function. Healthcare is a hell of a lot harder to secure than any other domain and we are doing it so poorly as a whole. That’s not to say that there aren’t good people. I have met some of the CSOs and security teams working in healthcare systems across this country — and there are a few — and the ones that are there are incredibly dedicated. They believe in the mission. But they are not being given the tools and the resources and the money, particularly the money, from the federal government to fix the basics so they aren’t forever in firefighting mode.

Terry: Every time we see a municipality being breached there’s always a recurring theme: They hired an outside cyber security firm. If you had been working with a cyber security expert from the start a lot of this probably wouldn’t have happened. They’re often misguided by their IT people saying that they have it [cybersecurity] covered, when in fact, they don’t. IT guys are like your family doctor. They are generalists. You need cyber security expertise to complement IT.

David: This is something that drives me nuts: Often the IT leadership team inside organizations and municipalities are put in a conflict. They’re told to manage costs. ‘You can be secure up to the point where it costs us more money, or god forbid, you inconvenience us by implementing multifactor authentication, etc.’ Public sector CIOs are often put in an impossible Kobayashi Maru [Editor: A Star Trek reference for a no-win scenario] of policy making and cyber security investment because literally it’s the no-win scenario. I guess it’s character-building, but man it must suck.

Terry: Exactly. Cyber security is not about convenience.

Howard: Terry another cybersecurity news story or incident this year that struck you?

Terry: The reports that came out revealing the ways that cybercriminals are getting through using legitimate tools to attack a company. For example, we had to deal with an incident where a company was breached through their firewall because of vulnerabilities and leaked credentials, but instead of installing new tools they launched BitLocker or Truecrypt [exiting Windows tools] to ransom 400 computers. They charged $10,000 per machine for the decryption keys. The organization had EDR (endpoint detection and response] deployed but it didn’t stop the attack because BitLocker and Truecrypt are legit tools.

David: The other big headline for me was the six years-plus term for Sebastian Vachon-Dejardins, a NetWalker ransomware gang affiliate caught by police because he left his fingerprints on some servers in Poland. He had attacked organizations in North America — particularly organizations in the United States — and made something on the order of $27 million as his cut. It was the most public, detailed accounting we’ve ever had of the affiliate model: How ransomware-as-a-service really does shield itself with the operators and builders of this infrastructure primarily in Russia, and how people become franchisees into cybercrime. This is one of those rare wins where a multinational police task force working actually put people behind bars — and thanks to the American component this behind bars for a long time. So we can have some wins; there is hope. But it also tells us some of these bad actors hit small and midsized businesses, hospitals, municipalities and others. They’re closer to home than we’d like. The good news is when they violate the number one rule of cyber crime — don’t hack within your own country or your country’s allies –.there’s a good chance of actually catching them and seeing them prosecuted.

Howard: The last question I want to ask about is cyber war and what we’re seeing from the Russia-Ukraine cyber war.

Terry: I think the big one is going to be around the wiper attacks. Attackers are getting into critical infrastructure and instead of holding their data hostage for ransom they’re wiping out the drives and backup servers. Knocking them offline could be almost as effective as a bombing.

David: The positive side of this coin is Ukraine learned the painful painful lessons of hacks in 2014, 2015, 2016 and paid attention to basics — and got tremendous help from the United States Canada and others including Microsoft and others to weather the storm. Russia’s attacks were not nearly as effective as we all dreaded. I think that came as a result of paying attention to basic hygiene. Which is why we need basic cyber security hygiene regulations. But [the lessons] also came after pain. The attacks that we’ve seen in North America — Colonial Pipeline, JBS Meats, Empire Co., the Newfoundland provincial healthcare system — but we still haven’t suffered nearly as much pain as the Ukrainians have suffered. And we are not investing proactively. So I think it’d be a big mistake to say it [the Russia cyberwar fizzled and we’re safe. The Ukrainians have learned to take a punch.

The other thing I’d say is that when it comes down to cruise missiles or hacking a power plant, cruise missiles take down power plants if you’ve got them. They’ve got a higher success rate [that a cyber attack]. That’s what we’re seeing: Physical violence still trumps cyber in terms of catastrophic impacts.

Howard: Predictions for 2023?

Terry: We’re going to see the same attack trends as last year, but doing more with less. We’re going to see more digitization, more automation but less experts on staff — which means there’s going to be more data breaches. And possibly more outsourcing, so managed service providers are going to have to offer more value.

David: Cyber insurance is going to get a hell lot more expensive. Those double-digit increases most businesses experienced this year — and sometimes even difficulty getting coverage — that trend’s going to continue. We’re seeing more people going to jail for crypto fraud. And boo hoo to all of the money lost to criminals from crypto falling. But it is going to serve as one hell of a fire underneath them to ramp up their activities try and make back their losses from this year. So the incentives for cybercrime continue to increase. There are still not enough disincentives internationally to shut down the business model.

Howard: I want to mention the Canadian government’s proposed Consumer Privacy Protection Act, or Bill C-27, which also comes with a proposed new act governing the use of artificial intelligence software. Those two pieces of legislation were introduced six months [Editor: Howard wrongly said in the podcast the bills were introduced 12 months ago]. It’s now December and they haven’t yet been moved to committee for detailed work. For 2023 I hope this is a priority for the Liberal government. I’m not sure it is because I haven’t seen very much action on it.

David: The read that I have is C-26 [the critical infrastructure bill] is on track to potentially get through committee and pass in the first half of next year, based on sort of the interest and intent level that we’re hearing from the government. The trick is the regulations, which won’t come into force until later, which means the law won’t actually have teeth until at minimum 2025. Will they be too little, too late? It’s going to take them a while to get those regulations right. Otherwise, we’ll have the situation in the ‘states where people aren’t reporting incidents because the reporting threshold is so high. It’s going to be a tough one to get right.

The post Cyber Security Today, Year in Review for 2022 first appeared on IT World Canada.

Google drops Pixel 7 to $649, Pixel 7 Pro to $879

All Boxing Week long, Google is selling the brand new Pixel 7 series of phones for discounts akin to its Black Friday deals.

If you’re considering buying either of these phones, you can read our reviews below. In summary, the Pixel 7 ($649) is an excellent value for a solid phone, while the Pixel 7 Pro ($879) has a zoom camera, a slightly better screen and a bigger body. There’s also a discount on the lower-cost Pixel 6a ($499).

Pixel 7 review 
Pixel 7 Pro review
Pixel 6a review

You can view all the deals on the Google Store here.

While not usually a better buy, most Canadian carriers also have the Pixel 7 and Pixel 7 Pro on sale. For instance, Bell, Rogers and Telus have it down to 15 per month, which works out to roughly $360 for the phone over a two-year contract.

In a year when iPhone discounts seem harder to come by, Google’s aggressive pricing and marketing might finally help it generate some market share — a good thing in iPhone-dominant North America.

Source: Google

What company makes the best version of Android 13?

The three big Android players in Canada are Google, OnePlus and Samsung, so I decided to look at all three companies’ Android 13 implementations to see what they can learn from each other.

With the launch of ‘Material You’ in 2021, Google started to push Android towards personalization. Samsung and OnePlus have followed suit, and now we have three compelling Android options heading into 2023.

Not only do the looks set them apart, but the way each system handles default apps and the animations linking them all together play a significant part in what makes an excellent operating system. Overall, system stability and user-friendliness also play a role, along with how functional it is.

Colours based on your wallpaper are the new black

The most prominent theme linking all three builds of Android 13 I’ve played with, is that the system UI adapts to the user’s wallpaper in varying ways throughout the OS.

Samsung and Google push this the furthest with colour-adapting icons, and I like it a lot. Unfortunately, many devs don’t support the feature yet, and all the icons look alike, but when people mod their iPhones to look like this, I think we need to prioritize customization.

Samsung’s colours often seem bolder than the Pixel’s, but both phones retain a trendy pastel palette, so selecting what you find more appealing is up to you. Samsung and Google offer several colour palettes in Android 13, so picky people should be able to find something that suits them. However, it would be nice if users could select the theme colours themselves. OnePlus allows you to do this, but the company’s implementation doesn’t permeate as much throughout the operating system, and they’re often quite subtle, so it’s difficult to call this a real win.

Notifications and quick toggles never looked so good

Where you’ll run into these adaptive colours the most are the notification shade and the Android Messages app. The default keyboard should adapt as well. All three companies do a good job of adding pops of colour to the notification shade, but OnePlus feels like it’s shoehorned it in. At the same time, both Google and Samsung have more deliberate theming, tying the notifications and quick toggles into the overall ecosystem. OxygenOS 13 does get some points for having more quick access to things at once, but Samsung makes its quick toggles very easy to use with one hand.

One area that can add a lot of personality to a phone is the ‘Now Playing’ quick toggle. In this regard, Google takes the cake with its large and colourful block that even includes the super fun squiggly line to show your listening progress. OnePlus’ implementation is smart since it takes up the least space, and Samsung feels like it’s barely even trying here. Its basic notification is unappealing, and the podcast controls are wonky, which throws off the design’s balance.

Samsung has very nice animations in One UI 5 that make it feel great and snappy. OnePlus has new animations too, but by comparison, they’re simple and slow. They don’t have the speed and bounce that make Samsung so satisfying. Google sits on the opposite side of the spectrum with bouncy animations that feel slightly slower than Samsung’s. The animations don’t make or break any system, and if you find them slow, you can always speed them up using developer settings on Android.

Another toggle that makes its way into this conversation is how each manufacturer handles volume controls. Samsung and Google take much better care to colour-match their volume controls, but OnePlus has the added flexibility of being simpler (on some phones) due to its physical mute switch.

Google solves this lack of an alert slider with a software version that appears when you hit the volume buttons. On the other hand, Samsung forces users to open the secondary volume pane to control notification volume. And even when you get to that second page, it’s confusing and unlabelled. Both Google and OnePlus keep things more straightforward.

What Samsung can teach the others

Samsung has released one of the most compelling Android builds this year due to One UI five’s heavy emphasis on customization. Beyond colourful app icons and accents, the Korean tech giant now lets users set custom ringtones and wallpapers for contacts. The company also stresses that it’s made the lock screen easier to customize, but compared to iOS it feels somewhat limited, and the choices it presents are mostly dull or terrible.

Where Samsung could learn a thing or two is in how it deals with its multiple features, all operating systems need to handle this better, but Samsung really needs to simplify things. For instance, there are multiple ways to do everything from notifications to media control to adding wallpapers and more.

When you’re using the OS at a surface level, it feels and looks better than ever before, but once you get into the settings and start using the phone, it quickly becomes as complicated and convoluted as always.

Can OxygenOS 13 teach us anything?

OxygenOS is still in a transitional phase between OnePlus and Oppo. This isn’t necessarily bad since there’s a lot of good packed inside, but it’s still rougher around the edges compared to One UI 5 and the Pixel launcher.

I like the giant 3×3 folder that lets you keep more apps on your home screen in an appealing way. However, it only works when you’re home screen is set to display apps in a 4×6 orientation. OnePlus also stubbornly believes that its default widget should have red 1s in it, which is especially annoying in this age of customization. For example, I want to show off the brand on the lock screen with a custom widget, but I don’t want it to clash with my wallpaper.

Beyond that, OnePlus is starting to emulate Samsung more, which may or may not be a good thing. For instance, the company is using more notifications for features throughout the OS, and it even has a quick access side panel that stores apps, offering a copy of Samsung’s Edge panels. The feature can be disabled, but I worry most users will find it annoying as they try to swipe from the side to go back.

One thing OnePlus does well is integrating screentime notifiers naturally into the operating system. For instance, the Always-on display shows users when and how many times they’ve used their phone throughout the day. To build on this, the company has an app called Wellpaper that does similar things to the wallpaper. However, the fact that this isn’t built into the phone properly makes it feel like an afterthought. There’s something smart about presenting users with an ambient way to gauge their screen time, and I wish other companies would adopt similar ideas.

What does the Pixel Launcher bring to the table?

Two years into Material You’s life cycle and Google isn’t as far ahead in the colour adaptive world as it once was. That said, it’s still leading in a few categories, and its simplicity should not be taken as a lack of features.

While Samsung throws everything at the wall to see what sticks, Google is very targeted and doesn’t jam new features into every nook and cranny. It also doesn’t overload users with choices, making it feel like you’re more in control of your phone.

The other key feature the Pixel launcher has is a robust system search tool. It’s still not iOS level, but it feels like a more vital part of the operating system compared to Samsung and OnePlus. When you open the app drawer on the Pixel, you can even set it to have the keyboard open by default. It’s something everyone should do since it makes doing quick web, settings or app searches just a swipe away. The search feature can even pull items out of apps, such as surfacing chats when you type in a contact’s name.

Once again, this lends itself to simplicity which is the main thing the Pixel launcher does right. It’s not trying to give users every feature under the sun. Instead, it predicts what people will want to do the most and makes that easy. The software mute toggle is another excellent example of this.

Who has the best Android skin?

The best Android launcher is likely subjective, but I think the Pixel launcher takes the crown. I wish that it would offer a little more lock screen customization like Samsung and Apple, but at the end of the day, Google’s design language is so strong on the Pixel that it’s hard to hate on such a unified look.

Samsung’s array of features means that a lot of people are hooked on one. This works well for Samsung, and there’s no denying that things such as the S Pen, Edge Pannels, Dex and others are great for productivity. But most people use their phones as a social media browsers with a camera, and for that, the Pixel Launcher feels easier.

Driver blames his Tesla’s Full Self-Driving for an eight-car pileup

A Tesla driver is blaming their vehicle’s Full Self-Driving software for causing an eight-car pileup in the Yerba Buena Tunnel in California in November, according to a California Highway Patrol traffic cars report obtained by CNN News via The Verge.

According to the driver, their Tesla’s software hit the brakes unexpectedly, causing the eight-car pileup, with nine people suffering minor injuries, and one hospitalization. Four ambulances were rushed to the scene.

The Tesla in question was a Model S, and it was reportedly travelling at roughly 55 mph (88.5 km/h) before making a sudden and unsafe lane change and unexpectedly braking, causing the vehicle to slow down to 20 mph (32 km/h).

The abrupt braking caused the vehicles behind the Tesla to crash into one another.

“California Highway Patrol said in the Dec. 7 report that it could not confirm if “full self-driving” was active at the time of the crash. A highway patrol spokesperson told CNN Business on Wednesday that it would not determine if “full self-driving” was active, and Tesla would have that information,” wrote CNN.

It’s worth noting that Tesla’s Full Self-Driving software is already under investigation by The National Highway Traffic Safety Administration (NHTSA) in regard to a Model S accident that left three passengers dead. Read more about it here.

Image credit: KTVU FOX 2 San Francisco

Source: CNN News, via The Verge

PlayStation reveals seven gaming trends throughout 2022

PlayStation has shown off seven trends in PlayStation gaming throughout 2022.

2022 saw a lot of cats in gaming, with titles like Stray, Ghostwire Tokyo, Sonic Frontiers, Cult of the Lamb and Persona 5 
Games like God of War: Ragnarok, The Last of Us Part 1 and Horizon Forbidden West had adjustable settings and emphasized accessibility allowing everyone to play.
Crazy sports games like Windjammers, OlliOlli World, Curse to Golf, and Rollerdome brought crazy physics to ordinary sports.
We got to see some diverse battle royales like Deathverse: Let It Die, Rumbleverse, and Call of Duty: Warzone, and Epic brought Unreal Engine 5 to Fortnite
Quite a few games let you play with friends, like Dead By Daylight, Evil Dead: The Game, Ghostbusters: Spirit Unleashed, Back 4 Blood and Resident Evil Re: Verse. 
Free-roaming games like Elden Ring, Sonic Frontiers, Stray, Horizon Forbidden West, and God of War: Ragnarok let you travel their worlds and explore.
Lastly, Amicia and Hugo from A Plague Tale: Requiem, Kratos and Atreus from God of War: Ragnarok show us how important family is. This includes Teenage Mutant Ninja Turtles: Shredder’s Revenge and the family you make in Persona 5: Royal and The Last of Us Part: 1.

Did you play any of these trends? While I haven’t had many cats in my games, there was a lot I had a lot of exploring in Elden Ring, God of War: Ragnarok and even Weird West. And while I haven’t played much of A Plague Tale: Requiem, that game and God of War: Ragnarok definitely inspire confidence and love in family.

Source: PlayStation Blog

Here are the top 10 Canadian-made games of 2022

Video games are a huge part of Canada.

Per data compiled for the Entertainment Software Association of Canada, 53 percent of Canadians play games, while the ever-growing industry as a whole contributes $5.5 billion annually to Canada’s GDP.

And every year, there are tons of new games hailing from studios across the country — so many, in fact, that you probably didn’t even know about most of them.

To that end, and in the spirit of end-of-year lists, we’ve rounded up 10 of the year’s most notable games that came from Canadian developers. Impressively, almost all of these were made by small studios, a testament to the dedication and talent of these artists. It’s quite a varied lineup, too, from Metroidvanias and platformers to visual novels and beat ’em ups.

Read on for the full list.

Cuphead: The Delicious Last Course

Image credit: Studio MDHR

Developer/publisher: Studio MDHR (Oakville, Ontario)
Genre: Run-and-gun, 2D platformer
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC, Mac

Normally, we wouldn’t include a DLC on this list, but Cuphead: The Delicious Last Course deserves an exception. After all, it’s an expansion to the quintessential Canadian indie success story that adds a slew of content, including new playable character Ms. Chalice, several multi-stage bosses and fun weapons to try out. When you consider how much more work went into this DLC than most add-ons — years of painstakingly hand-drawn artwork and tens of thousands of new animations — then it’s easy to see why The Delicious Last Course deserves a seat at the table for end-of-year discussions.

For more, read our roundtable interview with Studio MDHR.

Disney Dreamlight Valley (early access)

Image credit: Disney/Gameloft

Developer: Gameloft Montreal (Montreal, Quebec)
Publisher: Gameloft
Genre: Simulation
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC, Mac

Simulation games like Animal Crossing have grown even more popular during the pandemic, so a Disney-themed one made so much sense. In the game, you’ll have to tend to the titular valley using magic, shovels, fishing rods, plants and other resources. Of course, you’ll also meet some iconic Disney and Pixar characters along the way, including, of course, Mickey Mouse, as well as Ariel (The Little Mermaid), Anna and Elsa (Frozen), Buzz and Woody (Toy Story) and Scar (The Lion King). It remains to be seen how the game will shape out when it launches full free-to-play release in 2023, but for now, it’s a charming and approachable experience for all ages.

Infernax

Developer: Berzerk Studio (Quebec City, Quebec)
Publisher: The Arcade Crew
Genre: 2D Metroidvania
Platform: Xbox consoles, PlayStation 4, Nintendo Switch, PC

Inspired by Zelda II: The Adventure of Link and Castlevania II: Simon’s Quest, the small developer of Just Shapes & Beats sought out to make a badass and violent Metroidvania that a “sugar-powered kid” would dream of. As the knight Alcedor, you must save your village from deadly monsters using a shield, mace and various spells. Infernax‘s unabashed gore gives the solid Metroidvania mechanics a gleeful sense of brutality and adds even more flavour to the already unique boss encounters. At the same time, the team added welcome options like difficulty modes and cheats to ease in those who perhaps don’t like how punishingly difficult old-school games could be.

For more, read our interview with Berzerk’s Mike Ducarme.

A Little to the Left

Image credit: Secret Mode

Developer: Max Inferno (Halifax, Nova Scotia)
Publisher:
Secret Mode
Genre: Puzzle
Platform: Nintendo Switch, PC, Mac

Sometimes you just want a cozy, laidback experience, and that’s what A Little to the Left is all about. Reminiscent of last year’s UnpackingA Little to the Left‘s 75-plus puzzles have you organizing household items that were displaced by a mischievous little cat. Most impressively, there are multiple solutions to them, so you can design whether you want to sort based on criteria like size or colour. There’s also a helpful and penalty-free hint system if you get stuck on some of the more abstract puzzles, and the ‘Daily Tidy Delivery’ gives you a new puzzle variation every day as a nice way to incentivize coming back to the game.

Nobody Saves the World

Developer/publisher: DrinkBox Studios (Toronto, Ontario)
Genre: Action-RPG, dungeon crawling
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC

With Nobody Saves the World, Guacamelee! developer DrinkBox tried its hand at a new genre, action-RPGs, and found much success. As a “baby-thing” named Nobody, your job is to use a magic wand to fight against an ancient Calamity. It’s an endearingly quirky premise filled with fun writing, but the transformative Forms are the real highlight. These riffs on character classes range from the badass (knights and dragons) to hilariously weird (a literal egg), and the game encourages you to mix and match their abilities for the best results. Throw in optional co-op and music from acclaimed composer Jim Guthrie (Superbrothers: Sword & Sworcery EP) and Nobody Saves the World! is a real gem.

For more, read our interview with DrinkBox co-founder Graham Smith.

Rogue Legacy 2

Image credit: Cellar Door Games

Developer/publisher: Cellar Door Games (Toronto, Ontario)
Genre: Platformer, roguelite
Platform: Xbox consoles, Nintendo Switch, PC

Two years after Rogue Legacy 2 launched early access, Cellar Door is here with the full release. As with the beloved and influential first game, Rogue Legacy 2 has you controlling a knight who must explore procedurally generated dungeons to collect treasures and defeat enemies. The sequel doesn’t reinvent the wheel, but it does make smart improvements across the board, particularly in making each of the 13 classes feel distinctive. A more varied and interconnected world only further enhances the overall experience.

Scarlet Hollow

Image credit: Black Tabby Games

Developer/publisher: Black Tabby Games (Toronto)
Genre: Visual novel, horror
Platform: PC

When your aunt dies, you’ll have to travel to the titular small North Carolina mining town for your aunt’s funeral, only to discover some sinister is afoot. Shaking up the visual novel genre’s traditional dialogue choices are selectable Scarlet Hollow‘s ‘Traits,’ which influence your character’s abilities. These include the attractiveness-boosting ‘Hot,’ which makes NPCs respond more favourably, and ‘Powerful Build’ to let you strong-arm your way out of sticky situations. The ways in which these affect the game’s growing list of chapters keeps things fresh and only add to the sharp writing, well-drawn comic book-esque illustrations and surprisingly tough choices.

For more, read our interview with Black Tabby’s Abby Howard and Tony Howard-Arias.

I Was A Teenage Exocolonist

Image credit: Finji

Developer: Northway Games (Vancouver, B.C.)
Publisher: 
Finji
Genre: RPG
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC

As part of humanity’s first space colony, you have a bold new life ahead of you. As a result, you’ll have to make to decide how to balance your time between school, exploring the new world and forging bonds with your fellow colonists. Whichever events you experience will take the form of cards that will give you more options as you progress through the campaign. There’s a compelling intricacy in how these systems overlap, fuelling the deeply affecting coming-of-age story to create a truly memorable experience.

Teenage Mutant Ninja Turtles: Shredder’s Revenge

Image credit: Dotemu

Developer: Tribute Games (Montreal, Quebec)
Publisher: 
Dotemu
Genre: Side-scrolling beat ’em up
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC

What do you get when you have ex-Ubisoft employees behind the well-regarded Scott Pilgrim vs. The World: The Game who want to make a throwback TMNT arcade game? The thoroughly entertaining Shredder’s Revenge. You and up to three friends can play as Leonardo, Donatello, Michelangelo, Raphael and April O’Neil as you fight the Foot Clan, Krang, Bebop and Rocksteady and, of course, Shredder. The perfect co-op game.

Tunic

Image credit: Finji

Developer: Tunic Team (Halifax, Nova Scotia)
Publisher: 
Finji
Genre: Action-adventure
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC, Mac

We mentioned “dedication” at the start of this piece, and nowhere is that more apparent than with Tunic, the culmination of Haligonian Andrew Shouldice’s seven-year journey to craft his own take on The Legend of Zelda. Inspired by the sense of adventure and discovery of the iconic Nintendo series, Shouldice and his small team created a mysterious, guidance-free experience encourages the player to explore and piece things together themselves. The adorable fox protagonist, colourful aesthetic and Dark Souls-lite combat and progression are just icing on the cake.

For more, read our interview with Shouldice and co-developer Kevin Ragamey.

Of course, there were many other Canadian games this year, including DC’s Gotham Knights (Quebec’s Warner Bros. Montreal), the relaxing rhythm title Melatonin (Vancouver’s Half Asleep), Mario soccer sim Mario Strikers (Vancouver’s Next Level) and kaiju beat ’em up Dawn of the Monsters (Toronto’s 13AM).

There are a bunch more to look forward to in 2023, as well, including the RPG Sea of Stars (Quebec City’s Sabotage) and the Dead Space remake (Montreal’s EA Motive). We’ll have more on those in the new year.

For now, though, what were your favourite games of 2022? Let us know in the comments.

Here’s how you can find your Steam year-end recap

With Spotify and Apple’s year-end recaps out of the way, PC gaming giant Valve has launched the ‘Steam Replay 2022,’ with insights on your PC gaming habits for the year.

The recap offers information about the total number of games you played in 2022, most played game(s), number of sessions, achievements unlocked and more.

Additional information offered includes stats on how you compare against the rest of the Steam community in regards to achievements unlocked and longest playing streak.

To access your own Steam Replay, head to Steam and login with your credentials. Click on the “New & Noteworthy” section and click on “Steam Replay 2022.”

You can then choose to share your recap with a friend through a link available on your recap page or share it directly on social media platforms like Facebook, Twitter and Reddit.

It’s worth noting that this is the first time Steam is doing a year-end recap, and from the looks of it, Steam should continue doing it every year.

Image credit: Steam

Source: Steam

Google’s Pixel 8 series rumoured to feature staggered HDR

The Pixel 8 is expected to be Google’s 2023 flagship smartphone, and while the device won’t release for roughly ten months, leaked code suggests the device will feature a new camera mode.

Spotted by developer Kuba Wojieciechowski (via The Verge), Google’s ‘Husky’ and ‘Shiba’ phones, which are believed to be the codenames for the Pixel 8 and 8 Pro, will bring “staggered HDR” to their cameras.

Staggered HDR is a photography method where long exposure and short exposure are taken at the same time and then combined into one image. This creates HDR photos faster and with better quality when the subject is in motion. Google’s current method is a bit different and called ‘HDR Plus Bracketing,’ which takes pictures in rapid succession and then creates a final image with a wide dynamic range. However, these result in poor images when motion is present.

If this functionality is coming to the Pixel series, then we should expect Google’s smartphones to likely feature new sensors in 2023. The Pixel 7 and 7 Pro use the Samsung Isocell GN1, but this sensor doesn’t support staggered HDR. The Pixel 8 series, however, would need to feature the Samsung Isocell GN2, which doesn’t offer staggered HDR. GN2 also provides better autofocus due to its improved phase section array.

Given the Pixel 8 series is almost a year away, we’ll likely see many more leaks before ahead of the release of Google’s 2023 flagships.

Source: Kuba Wojciechowski Via: The Verge